Parp has been through several evolutionary stages to get to his current stinky state.
He started quite heavily textured as we tried to convey the extent of his nastiness:
We ran him past our Chief Tester, who told us he was too scary to be funny. So, we tried to make him goofier and less sinister:
His eyes got softer and his wings became more fairy than wasp. Not there yet. We gave him green eyes:
Too goblin-like. At one point we went right back to the drawing board and sketched out much more amorphous shapes for all our characters (this is Ho Hum):
Finally we found the perfect Parp and the Chief Tester gave the official thumbs-up. He’s not too scary, scruffy but still easy to replicate and draw for little fingers, and just on the right side of gormless:
Parp has found a place in our hearts, despite his whiffy ways, and we hope you’ll all have a soft spot for him too.